On the positive side, the prototype has completed all required functions well, has perfect UI interaction, and has basic scene construction, but there are still areas to be improved.
However, there are still many areas for improvement, such as the lack of title placement as part of the overall architectural design. At the same time, in terms of UX, scene import also needs design, and the import time is too long.
In short, it's best to find problems in prototype, because it allows improvements to be made before the actual product is developed.
The functionality of this Unity grey box work is perfectly demonstrated, basically implementing the core gameplay, which has been able to meet the needs of the task, and is visually better compared to the other one I've looked at; however, the following areas need further improvement: 1. There is a delay in the buttons, and the delay in switching between pages, despite the sound effect alerts, made me think I hadn't clicked the buttons; 2. Models of non-standard sizes suffer from problems of mould piercing or floating, it looks weird. Hopefully improvements can be made in the future.
Your game's navigation bar is readable with text, the menus blend seamlessly into the game scene through transparency controls, and the non-intrusive UI design is great. In terms of interaction design, the feedback mechanism built is excellent. Every action gets an immediate, clear visual response. Of course, there are still some shortcomings, the current part of the UI design occupies a large block of the game scene, should consider a reasonable distribution of the ui layout size, the background design is somewhat monotonous and fuzzy. Expect your improved game to be even better.
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On the positive side, the prototype has completed all required functions well, has perfect UI interaction, and has basic scene construction, but there are still areas to be improved.
However, there are still many areas for improvement, such as the lack of title placement as part of the overall architectural design. At the same time, in terms of UX, scene import also needs design, and the import time is too long.
In short, it's best to find problems in prototype, because it allows improvements to be made before the actual product is developed.
The functionality of this Unity grey box work is perfectly demonstrated, basically implementing the core gameplay, which has been able to meet the needs of the task, and is visually better compared to the other one I've looked at; however, the following areas need further improvement: 1. There is a delay in the buttons, and the delay in switching between pages, despite the sound effect alerts, made me think I hadn't clicked the buttons; 2. Models of non-standard sizes suffer from problems of mould piercing or floating, it looks weird. Hopefully improvements can be made in the future.
Your game's navigation bar is readable with text, the menus blend seamlessly into the game scene through transparency controls, and the non-intrusive UI design is great. In terms of interaction design, the feedback mechanism built is excellent. Every action gets an immediate, clear visual response. Of course, there are still some shortcomings, the current part of the UI design occupies a large block of the game scene, should consider a reasonable distribution of the ui layout size, the background design is somewhat monotonous and fuzzy. Expect your improved game to be even better.